X-Git-Url: https://git.r.bdr.sh/rbdr/super-polarity/blobdiff_plain/95d7601b7742ed560a9d8e00269217f62fc7ce32..38c7d3f9eb7d63937c6654ff5dd6046ce02dd59c:/Super%20Polarity/SuperPolarity.cs?ds=inline
diff --git a/Super Polarity/SuperPolarity.cs b/Super Polarity/SuperPolarity.cs
index c43582e..21d1ed4 100644
--- a/Super Polarity/SuperPolarity.cs
+++ b/Super Polarity/SuperPolarity.cs
@@ -20,11 +20,7 @@ namespace SuperPolarity
public static GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
- // Input Handler
- KeyboardState currentKeyboardState;
- GamePadState currentGamePadState;
-
- MainShip player;
+ public static int OutlierBounds;
public SuperPolarity()
: base()
@@ -32,6 +28,9 @@ namespace SuperPolarity
SuperPolarity.graphics = new GraphicsDeviceManager(this);
SuperPolarity.graphics.PreferMultiSampling = true;
Content.RootDirectory = "Content";
+ ActorFactory.SetGame(this);
+ ParticleEffectFactory.SetGame(this);
+ ActorManager.SetGame(this);
}
///
@@ -42,9 +41,15 @@ namespace SuperPolarity
///
protected override void Initialize()
{
- player = new MainShip();
-
base.Initialize();
+
+ OutlierBounds = 100;
+
+ InputController.RegisterEventForButton("changePolarity", Buttons.A);
+ InputController.RegisterEventForKey("changePolarity", Keys.Z);
+
+ InputController.RegisterEventForButton("shoot", Buttons.X);
+ InputController.RegisterEventForKey("shoot", Keys.X);
}
///
@@ -58,7 +63,9 @@ namespace SuperPolarity
Vector2 playerPosition = new Vector2(GraphicsDevice.Viewport.TitleSafeArea.X, GraphicsDevice.Viewport.TitleSafeArea.Y + GraphicsDevice.Viewport.TitleSafeArea.Height / 2);
- player.Initialize(Content, Content.Load("Graphics\\main-ship"), playerPosition);
+ Renderer.CheckIn(ActorFactory.CreateMainShip(playerPosition));
+ Renderer.CheckIn(ActorFactory.CreateShip(Ship.Polarity.Positive, new Vector2(200, 200)));
+ Renderer.CheckIn(ActorFactory.CreateShip(Ship.Polarity.Negative, new Vector2(400, 200)));
}
///
@@ -83,7 +90,7 @@ namespace SuperPolarity
// TODO: Add your update logic here
InputController.UpdateInput();
- player.Update(gameTime);
+ ActorManager.Update(gameTime);
base.Update(gameTime);
}
@@ -98,7 +105,7 @@ namespace SuperPolarity
spriteBatch.Begin();
- player.Draw(spriteBatch);
+ Renderer.Draw(spriteBatch);
spriteBatch.End();